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September 19, 2007  |  Paul Thurrott  |  Getting Connected
All I Want For Christmas Is My Halo 3

The past 12 months have been a time of amazing blockbusters in the connected home. During the last holiday season, both Sony and Nintendo garnered huge lines when their next-generation video game systems finally became publicly available, though those systems—the PlayStation 3 and Wii, respectively—have gone down different paths in the months since. Then, Apple dropped the shock and awe of the iPhone on us, first in a January unveiling that presaged six months of unprecedented consumer awareness, and then in late June when the company finally unleashed the product. But the biggest blockbuster of the year, by far, is coming next week. And you don't have to be a video game fan to understand its import.

Prosaically speaking, Halo 3 is an Xbox 360-based first-person shooter, the third and final act in the hugely popular Halo trilogy. But that simple description does nothing to describe the frenzy and excitement that are building as the game sneaks ever closer to release. That's because the Halo series, like so few video games, is a cultural phenomenon that transcends the primarily young, dateless, male world of video gaming. It has transformed the lives of millions—yes, seriously—and changed the way people interact with each other, albeit in a virtual world. In a more insular way, the success of Halo and Halo 2, both of which were first released for the original Xbox console, shaped the development of the Xbox 360 and the way that console provides its pervasive online experience.

What's most amazing about Halo, of course, is that the sum of its parts vastly outweighs the whole. I recall my first experience with the original Halo and wondering what all the fuss was about, as I am a long-time PC gamer and had seen much better and more imaginative games before. Indeed, aside from the problems of implementing a first-person shooter with the constraints and vagueness of a video game controller in mind, Halo developer Bungie had pretty much borrowed the game's plot, characters, and situations from a number of books, movies, and other video games, the most obvious being the setting, which was taken from Larry Niven's classic Ringworld series.

No, Halo, and to a much greater extent its first sequel Halo 2, are notable for other reasons. In the video game console world, Halo was among the first—but not the very first—truly playable first-person shooters, proving that a video game controller was no detriment to good designers. Halo and its sequel also made the notion of multiplayer not just an important component of the game (a way to stretch out the gaming dollar, so to speak) but rather the real reason to own the titles. Halo made multiplayer drop-dead simple, an act that still escapes so many modern video games—PC and console alike—despite the fact that Bungie showed how to make it work years ago. It lets you connect easily with your friends and find players online who match your skill level. Indeed, Halo's multiplayer mode was so successful that Microsoft based its entire second-generation Xbox Live system on Halo so that gamers can keep in touch with each other, even when they're doing other things.

Look outside video gaming, however, and you can see that Halo—and again, especially the Halo 2 sequel—have touched the wider consumer culture in ways that few video games have. Halo and its Master Chief protagonist are almost as widely known as Pac-Man and the plucky plumber Mario out in the real world, and I very recently sat in wonder in a sports bar watching as the crowd around me stopped what they were doing to intently watch a Halo 3 advertisement playing on TVs all around the establishment. When Halo 2 shipped in late 2004, it wasn't just a big video game release, it was a Big Event—capital letters and all—that resonated far beyond the sleepless world of college students and others with too much time on their hands. As Microsoft was so fond of announcing at the time, Halo 2 earned $125 million on its opening weekend alone, more than the opening weekend draw for Spider-Man, that year's most popular movie. And Halo 3 is off to a similar torrid start, even though the game isn't even shipping yet: Microsoft announced last month that preorders for the game—which is an Xbox 360 exclusive—topped 1 million units, an industry record.

Halo 3 is particularly important for Microsoft because it's the flagship title for its struggling Xbox 360 game system and perhaps the only video game for that platform that can demonstrably affect sales (Gears of War helped briefly in late 2006). That is, people will literally buy an Xbox 360 console just to play this one game. And that's good news for Microsoft, because the Nintendo Wii is on pace to overtake the Xbox 360 in total sales, despite being available for less than half as long as Microsoft's console. Meanwhile, the Xbox 360 has even had trouble holding off Sony's moribund PlayStation 3.

Part of the problem is marketing: Although the Xbox 360 actually has a competitive collection of casual games, the (mistaken) perception is that Nintendo owns this market. Another problem is reliability: Microsoft recently took a $1 billion hit to its bottom line to satisfy widespread Xbox 360 console failures. The seriousness of this problem can't be understated: Of the nine gamers I regularly play Halo with who own Xbox 360s, seven have experienced console failures so far. I've had two Xbox 360 consoles fail, personally, and I can't say I'm all that confident in the replacement units, either.

Microsoft is hoping Halo 3 rejuvenates its console, which is understandable, and my guess is that the company will do just fine. For me, however, Halo 3 is important for a number of reasons. Yeah, I want to play through the single-player campaign to see how it all turns out and wash the awful experience of the cliffhanger ending of Halo 2 out of my memory. But the success of Halo 3 depends more, I think, on its multiplayer component. If Halo 3 can get people to sign on to Xbox Live and play together across the Internet cloud in record numbers, as did its predecessor, it will be the console's, and the year's, biggest electronics success story. And that, I think, is exactly what Halo 3 will do: bring together gamers online for a chance to play with and against each other in exciting new ways.

I can't think of a better way to spend the holidays this year. See you online.

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Reader Comments    
 


Ditto Paul, see you online...

Bill -September 19, 2007



Not if I see you first....oh yaa!

John -September 19, 2007



I have been considering getting an Xbox 360 but will not do so until the console problems have been solved, having an extended warranty doesn't do it for me. Give me a great "reliable" console and I will happily buy into the platform and not a competitors solution. I'm sure I am not the only one in this situation.

Paul -September 19, 2007



Pre-order is bought, and planning to pick up the 360 on midnight of the release. Yet I am praying i don't see the red ring of death cause i know i'm going to play for hours straight..as everyone knows

REDRING of DEATH = HALO DOWN TIME

and i need to "finish the fight".

Lupe -September 20, 2007



I'm sorry, I just don't see what all the fuss is about. I know, it's just me. I could care less about gaming.

Jeff -September 20, 2007



Halo 3 will kick ***, I have no doubt. Halo 2's multiplayer was the only thing that got me away from WoW....FPS games with no multiplayer get old....can anyone say Bioshock? What a letdown. I will no longer pass up reading the back of the box in a fit of excitement before I buy. Who in their right mind would, in today's time, make a FPS with no MULTIPLAYER? Lame.

Feartone -September 20, 2007



Yeah, Bioshock was a letdown. It was visually stunning, but that can only carry a game so far. Long live the Master Chief.

Brian -September 20, 2007



I just picked up an elite last week to prepare for this... I can't believe its only 4 days away... Everyone in my dorm, even the people who don't play h3, are going to be getting less sleep.

Ronak -September 20, 2007



I'm sorry boss (Xbox controller in hand) [cough] but I'm not (wearing Master Chief mock-helmet) felling very (is holding a black Elite Xbow360 under left arm) well.

I need to take the rest of the day off....oh...and so does everyone else (everyone else steps into room wearing Halo3 outfits made from office supplies).

Camera spins around...speakerphone is on...boss' voice over phone: That is terrible to hear everyone (BOOM) is (CRASH) not feeling well (we hear "get the charge, no the charge...take cover, invisible Elite on the right") I hope to see everyone back in the office.....(long pause)...soon.

Camera pans around...no one is there to hear it...

I WANT MY Halo3!!!!!

(PS: If you have not read "The Fall of Reach", the novel which tells the re-history of the very first Halo game you are really really really missing out it is a GREAT read.)

JBA

JBA -September 21, 2007



I bought the Halo 3 Special Edition XBOX 360 just for this game. so i guess it would be safe to say that Microsoft knows what they are doing. I beieve. Do you believe. FINISH THE FIGHT!!!

HALOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Bryant -September 21, 2007



Picked up Halo 3 yesterday. Yeah, it kicks ***.

Feartone -September 26, 2007



Up for Grabs : Xbox 360 Ultimate Premium Gold Pack 7 Games, 2WC + WN Adapter

Price: $400

The item is Brand New and comes boxed with all manuals and accessories Bonus Offer : Buy 5 and Get 2 Free. Free delivery by UPS Courier Worldwide

Email us at : bluegatesltd@gmail.com

Manuel -October 27, 2007


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